controlsMinDistance |
float
|
Minimum distance from control's interest. |
controlsMaxDistance |
float
|
Maximum distance from control's interest. |
controlsMaxPolarAngle |
float
|
Maximum relative angle to target. |
controlsOrbitScalar |
float
|
A value used to amplify the camera position as a distance to target. |
cameraFov |
number
|
Amplitude of the camera's viewing angle. |
cameraRatio |
number
|
Calculated value of window height over window width. |
cameraNearFrustum |
float
|
Camera near clipping |
cameraFarFrustum |
float
|
Camera far clipping |
scenesAllowed |
array
|
List of 'sea', 'grassland', 'snow','icosphere' |
sceneDefaultStage |
string
|
The stage that will be presented on load. |
sceneCurrentStage |
string
|
The current stage, used to prevent stacking animations for the same scene. |
sceneCurrentCase |
string
|
The current case, used to prevent stacking animations for the case. |
animStack |
array
|
The animations stack/queue array. |
tweenStack |
array
|
The animations stack/queue array. |
currentAnimation |
string
|
The animations stack/queue array. |
tweenCurrentAnimation |
string
|
The current running animation. |
sceneCurrentAnimation |
string
|
The current running scene transition. |
subject |
string
|
The known center of atention of the scene. |
transitionTarget |
string
|
A location in space used to place the subject and control targets during scene transitions. |
skydomeTexturesDefaultDir |
string
|
The default dir to look for skydome textures. |
skydome |
string
|
A collection of equirectangular textures that can be used for sky and environment maps. |